BY THIS · evaluation

2–4 players · 25 min · 40 things + 8 Keys + 4 specials + 2 table cards

The same objects in many true orders

Pillar 0–4 Evidence (moment, not vibe)
Instant grasp
Decision quality
Tension architecture
Interaction
Theme–system unity
Combinatorial depth
Skill ceiling / luck floor
Pacing & length
Table craft
Production honesty