Deal 6 Capital cards to each player. Flip 3 more as the shared Bench.
Shuffle 12 Deals with 6 Shocks. Flip a Deal in play beside its Sector, and a next Deal.
Everyone gets 8 Footholds and a Reputation marker at 0. Hype starts at 0.
Youngest pitches last on the first Deal.
The four kinds
$ CashFinTech — may pitch anywhere; wins outside FinTech score 1 less
◎ NetworkSocial — may Ride any other Deal for 1
▲ TechDeepTech — matches only
★ TalentMarketplace — matches only
A turn — 3 phases
Pitch. Play one card matching the Deal's Sector, or pass (then trade 1 for a Bench card you can see, or a blind card from the pile). Nothing worth winning with? Pitch it anyway — a matching card beats Cash on a tie.
Close. After everyone pitches once, the biggest matching number wins. Later pitch wins a true tie.
Scale. Winner draws back up, places a Foothold (2nd in a Sector scores +2 now), Hype ticks up, next Deal flips.
Scoring & end
Deal's printed Reputation (Hype 5+: +1 more; Hype 10: +2 instead) minus 1 if Cash won outside FinTech.
+1 per paid Network Ride. +2 the moment a Sector is locked (2nd Foothold there).
Game ends when the 12th Deal is gone. Add +1 per different Sector you hold a Foothold in. Most Reputation wins.
No legal pitch? Pass — always legal.
Everyone passes? The Deal is Dumped — no score, next Deal flips.
Tied at the end? Most Footholds wins; still tied, share the win.