THE TOLL · evaluation

2–4 players · 25 min · 35 sites + 12 heat + 5 road + 2 table cards

Owning the stretch everyone else must pass through

Pillar 0–4 Evidence (moment, not vibe)
Instant grasp
Decision quality
Tension architecture
Interaction
Theme–system unity
Combinatorial depth
Skill ceiling / luck floor
Pacing & length
Table craft
Production honesty